MARVEL TO HERO CONVERSION 1.1 Characteristic Conversion 1.1.1 STRENGTH (HERO) <--> STRENGTH (MARVEL) ------------------ -------------- --------------------------- ----------------------------- MARVEL RANK HERO VALUE DESCRIPTION EXAMPLE ------------------ -------------- --------------------------- ----------------------------- FB 1-2 (2) 1-4 (3) Press 50 lbs Invalid PR 3-4 (4) 5-8 (8) Press 100 lbs Child TY 5-7 (6) 9-12 (10) Press 200 lbs, Normal Human Mr. Fantastic GD 8-15 (10) 13-15 (15) Press 400 lbs Wolverine EX 16-25 (20) 16-25 (20) Press 800 lbs Kingpin RM 26-36 (30) 26-36 (30) Press 2,000 lbs (1 ton) Captain America IN 36-45 (40) 36-45 (40) Press up to 10 tons Spiderman AM 46-62 (50) 46-62 (50) Press up to 50 tons Rogue MN 63-87 (75) 63-87 (75) Press up to 80 tons Thing UN 88-125 (100) 88-125 (100) Press 100+ tons Thor ------------------ -------------- --------------------------- ----------------------------- SH-X 126-175 (150) 126-175 (150) SH-Y 176-350 (200) 176-350 (200) SH-Z 351-999 (500) 351-999 (500) Hulk (at full STR) ------------------ -------------- --------------------------- ----------------------------- CLASS 1000 1000 CLASS 3000 3000 CLASS 5000 5000 ------------------ -------------- --------------------------- ----------------------------- * N.B. I intentionally used the relative damage rather than the lifting weight as the basis for my conversion: e.g., Marvel UN (100) = EX (20) x5 is the same as HERO 20 (4d6) x5 = (20d6). Hero is actually linear not exponential if one looks at damage instead of lifting weights, IMO, the damage is far more significant than the weight lifted. 1.1.2 DEXTERITY (HERO) <--> AGILITY (MARVEL) ------------------ -------------- --------------------------- ----------------------------- MARVEL RANK HERO VALUE DESCRIPTION EXAMPLE ------------------ -------------- --------------------------- ----------------------------- FB 1-2 (2) 1-4 Physically Limited Invalid PR 3-4 (4) 5-7 Clumsy, Inaccurate Child TY 5-7 (6) 8-10 Normal Human Reactions Businessman GD 8-15 (10) 11-13 Some Training Police, Soldier, Mercenary EX 16-25 (20) 14-16/17-19 Intensive Training Nick Fury RM 26-36 (30) 20-22/23-25 Olympic Athlete (NCM) Wolverine IN 36-45 (40) 26-28/29-31 Olympic Gymnast (ACM) Captain America, Daredevil AM 46-62 (50) 32-34/35-37 Super-Human accuracy or DEX Nightcrawler/Spiderman MN 63-87 (75) 38-40/41-43 Super-Human accuracy & DEX Silver Surfer UN 88-125 (100) 44-46/47-49 Reactions in a flash Monogoose ------------------ -------------- --------------------------- ----------------------------- SH-X 126-175 (150) 50-52/53-55 SH-Y 176-350 (200) 56-58/59-61 SH-Z 351-999 (500) 62-64/65-67 ------------------ -------------- --------------------------- ----------------------------- CLASS 1000 68-70/71-73 CLASS 3000 74-76/77-79 CLASS 5000 80-82/83-85 ------------------ -------------- --------------------------- ----------------------------- - Give major (own comic) Marvel characters the higher range for OCV but generally use the round number, and minor ones (part of a team) the lower range; e.g., AM-50 33 DEX = 11 OCV for low (Nightcrawler), 35 DEX = 12 OCV for high (Spiderman). 1.1.3 CONSTITUTION (HERO) <--> ENDURANCE (MARVEL) ------------------ -------------- --------------------------- ----------------------------- MARVEL RANK HERO VALUE DESCRIPTION EXAMPLE ------------------ -------------- --------------------------- ----------------------------- FB 1-2 (2) 1-4 (3) Reduced or Impaired Ability Disabled PR 3-4 (4) 5-8 (8) Minimal Ability or Excercise Children TY 5-7 (6) 9-12 (10) Occasional Excercise Normal Human GD 8-15 (10) 13-15 (15) Moderate Excercise Black knight EX 16-25 (20) 16-25 (20) Regular Excercise Daredevil, Invisible Woman RM 26-36 (30) 26-36 (30) Intensive Excercise Captain America, Wolverine IN 36-45 (40) 36-45 (40) Enhanced Abilities Spiderman AM 46-62 (50) 46-62 (50) Enhanced and Trained Colossus MN 63-87 (75) 63-87 (75) Rarely Tires/Great Fortitude Magneto UN 88-125 (100) 88-125 (100) Never Tires Thor, Silver Surfer ------------------ -------------- --------------------------- ----------------------------- SH-X 126-175 (150) 126-175 (150) SH-Y 176-350 (200) 176-350 (200) SH-Z 351-999 (500) 351-999 (500) ------------------ -------------- --------------------------- ----------------------------- CLASS 1000 1000 CLASS 3000 3000 CLASS 5000 5000 ------------------ -------------- --------------------------- ----------------------------- N.B. I used the same scale for converting Endurance to Constitution that I used for converting Strength to Strength. 1.1.4 BODY (HERO) <--> HEALTH (MARVEL) MARVEL HERO DESCRIPTION & EXAMPLES 10- 11 5 12- 13 6 14- 15 7 16- 17 8 18- 19 9 20- 30 10 Normal Human: Doctor, Lawyer, Businessman, Scientist, Politician 31- 35 11 Thug, Young Tough, Enforcer, Hitman 36- 45 12 Policeman, Fire-Fighter, Mr. Fantastic, 46- 50 13 SWAT, Soldier, Mercenary, Federal Agent, Professor X, Invisible Woman, 51- 60 14 Human Torch, Iceman, Mysterio, Kree, Shi'ar 61- 65 15 66- 70 16 Doctor Strange, Doctor Octopus, Captain Marvel, Lemurian 71- 75 17 76- 80 18 Cyclops, Red Skull, Inhuman, Atlantean 81- 85 19 86- 90 20 Rogue, Mandarin, Crossfire, Moon Knight 91-100 21 Nick Fury, Punisher, Electro, Kingpin, Ironfist 101-110 22 Wolverine, Daredevil, Vulture, Storm, Night Crawler, Elektra, Sabretooth 111-115 23 116-120 24 Doctor Doom, Asgardian, Olympian, Eternal 121-125 25 Magneto 126-130 26 Hobgoblin, Green Goblin, Enchantress, Powerman 131-135 27 Klaw 136-140 28 Lizard, Kraven 141-145 29 Colossus 146-150 30 Maximum Human: Captain America, Loki, Scorpion, Ghost Rider 151-160 31 Spiderman, Hulk (Grey), Mark I Sentinel 161-170 32 Ironman 171-180 33 She-Hulk, Rhino, Rom, Sandman 181-190 34 Sub-Mariner, Mongoose, 191-200 35 Thing, Ultron-11 201-210 36 211-220 37 Hulk (Green) 221-230 38 231-240 39 Abomination, Juggernaut, Mark II Sentinel 241-250 40 Watcher, Mark VI Sentinel 251-260 41 261-270 42 271-280 43 Firelord 281-290 44 Omega Series Sentinel 291-300 45 Nimrod Sentinel 310-310 46 311-320 47 Thor, Hercules, Ares, 321-330 48 Silver Surfer, Nova 331-340 49 332-350 50 500 75 Pluto 1,000 100 Seth, Osiris 1,250 125 Hela, Dormammu 2,000 200 Master Order 3,250 325 Mephisto, Odin, High Evolutionary 4,000 400 Beyonder, Galactus 6,500 650 Celestial, Ego the Living Planet 20,000 2,000 Death, Eternity Notes: Health = F+A+S+E TY (6) x4 = 24 Normal GD (10) x4 = 40 EX (20) x4 = 80 RM (30) x4 = 120 IN (40) x4 = 160 AM (50) x4 = 200 MN (75) x4 = 300 UN (100) x4 = 400 Normal Human = 10 BODY = 24 (20-28) Health Best Human = 20+ BODY = 50(46-62)+40(36-45)+20(16-25)+30(26-36)=140(124-168) Health 1.1.5 INTELLIGENCE (HERO) <--> REASON (MARVEL) ------------------ -------------- --------------------------- ----------------------------- MARVEL RANK HERO VALUE DESCRIPTION EXAMPLE ------------------ -------------- --------------------------- ----------------------------- FB 1-2 (2) 1-4 (3) Grasp Native Language - PR 3-4 (4) 5-8 (8) Limited Exposure to tech - TY 5-7 (6) 9-12 (10) Operate modern technology Normal GD 8-15 (10) 13-15 (15) Repair & install tech Doctor EX 16-25 (20) 16-25 (20) Modify existing tech Scientist, Spiderman, Doc Oc RM 26-36 (30) 26-36 (30) Understand advanced tech Bruce Banner, Red Skull, Vulture IN 36-45 (40) 36-45 (40) Understand non-terran tech Tony Stark, Professor X, Magneto AM 46-62 (50) 46-62 (50) Create leading-edge tech Dr. Doom, Mr. Fantastic MN 63-87 (75) 63-87 (75) Modify advanced alien tech Mephisto UN 88-125 (100) 88-125 (100) Is an alien technology Watcher ------------------ -------------- --------------------------- ----------------------------- SH-X 126-175 (150) 126-175 (150) SH-Y 176-350 (200) 176-350 (200) SH-Z 351-999 (500) 351-999 (500) ------------------ -------------- --------------------------- ----------------------------- CLASS 1000 1000 CLASS 3000 3000 CLASS 5000 5000 ------------------ -------------- --------------------------- ----------------------------- RANK HERO DESCRIPTION EXAMPLES FB (2) 01-02/09- Couch Potato, grasp native language - PR (4) 03-07/10- Limited Exposure to technology - TY (6) 08-12/11- Operate 1980s technology Normal GD (10) 13-17/12- Repair and install 1980s technology Doctor EX (20) 18-22/13- Modify existing 1980s technology Scientist, Spiderman, Doc Oc RM (30) 23-27/14- Understand advanced 1980s technology Bruce Banner, Red Skull, Vulture IN (40) 28-32/15- Understand non-terran technologies Tony Stark, Professor X, Magneto AM (50) 33-37/16- Create leading-edge technologies Dr. Doom, Mr. Fantastic MN (75) 38-42/17- Improve/modify advanced alien tech Mephisto UN (100) 43-47/18- In effect is an alien technology Watcher --------- SH-X (150) 48-52/19- SH-Y (200) 53-57/20- SH-Z (500) 58-62/21- ---------- CLASS 1000 63-67/22- CLASS 3000 68-72/23- CLASS 5000 73-77/24- INTUTITION = PERCEPTION Each Rank grouping should give a bonus to the Perception roll. GD=+1, EX=+2, RM=+3, ... 1.1.6 EGO (HERO) <--> PSYCHE (MARVEL) ------------------ -------------- --------------------------- ----------------------------- MARVEL RANK HERO VALUE DESCRIPTION EXAMPLE ------------------ -------------- --------------------------- ----------------------------- FB 1-2 (2) 1-4 (3) Easily Dominated Dreadnaught PR 3-4 (4) 5-8 (8) Untrained or Hampered Will Rogue TY 5-7 (6) 9-12 (10) Normal Human Willpower Human Torch GD 8-15 (10) 13-15 (15) Resist Ordinary Mesmerism Daredevil EX 16-25 (20) 16-25 (20) Some exp. with mind control Nightcrawler RM 26-36 (30) 26-36 (30) Trained in Resisting Hulk, Mr. Fantastic IN 36-45 (40) 36-45 (40) Great Strength of Will Wolverine, Spiderman AM 46-62 (50) 46-62 (50) Indomitable Willpower Captain America, Dr. Doom MN 63-87 (75) 63-87 (75) Intense Mental Training Professor X, Loki UN 88-125 (100) 88-125 (100) A closed mind Doctor Strange, Mephisto ------------------ -------------- --------------------------- ----------------------------- SH-X 126-175 (150) 126-175 (150) SH-Y 176-350 (200) 176-350 (200) SH-Z 351-999 (500) 351-999 (500) ------------------ -------------- --------------------------- ----------------------------- CLASS 1000 1000 CLASS 3000 3000 CLASS 5000 5000 ------------------ -------------- --------------------------- ----------------------------- RANK HERO DESCRIPTION EXAMPLES FB (2) 2-4 Easily Dominated or Programmed Dreadnaught PR (4) 5-7 Young, Untrain, Hampered Will Rogue TY (6) 8-10 Normal Human Willpower Human Torch GD (10) 11-13 Resist Ordinary Mesmerism Daredevil EX (20) 14-16 Some experience with mental control Nightcrawler RM (30) 17-19 Trained in Resisting Outside Forces Hulk, Mr. Fantastic IN (40) 20-22 Great Strength of Will Wolverine, Spiderman AM (50) 23-25 Indomitable Willpower Captain America, Dr. Doom MN (75) 26-28 Intense training in mental powers Professor X, Loki UN (100) 29-31 A closed mind Doctor Strange, Mephisto --------- SH-X (150) 32-34 SH-Y (200) 35-37 SH-Z (500) 38-40 ---------- CLASS 1000 41-43 CLASS 3000 44-46 CLASS 5000 47-49 1.1.7 PRESENCE: Karma Based? MARVEL RANK HERO VALUE DESCRIPTION EXAMPLE FB 1-2 (2) 1-4 (3) PR 3-4 (4) 5-8 (8) TY 5-7 (6) 9-12 (10) GD 8-15 (10) 13-15 (15) EX 16-25 (20) 16-25 (20) RM 26-36 (30) 26-36 (30) IN 36-45 (40) 36-45 (40) AM 46-62 (50) 46-62 (50) MN 63-87 (75) 63-87 (75) UN 88-125 (100) 88-125 (100) ------------------ -------------- --------------------------- ----------------------------- SH-X 126-175 (150) 126-175 (150) SH-Y 176-350 (200) 176-350 (200) SH-Z 351-999 (500) 351-999 (500) ------------------ -------------- --------------------------- ----------------------------- CLASS 1000 1000 CLASS 3000 3000 CLASS 5000 5000 ------------------ -------------- --------------------------- ----------------------------- 1.1.8 COMELINESS: Arbitrary by description MARVEL RANK HERO VALUE DESCRIPTION EXAMPLE FB 1-2 (2) 1-4 (3) PR 3-4 (4) 5-8 (8) TY 5-7 (6) 9-12 (10) GD 8-15 (10) 13-15 (15) EX 16-25 (20) 16-25 (20) RM 26-36 (30) 26-36 (30) IN 36-45 (40) 36-45 (40) AM 46-62 (50) 46-62 (50) MN 63-87 (75) 63-87 (75) UN 88-125 (100) 88-125 (100) ------------------ -------------- --------------------------- ----------------------------- SH-X 126-175 (150) 126-175 (150) SH-Y 176-350 (200) 176-350 (200) SH-Z 351-999 (500) 351-999 (500) ------------------ -------------- --------------------------- ----------------------------- CLASS 1000 1000 CLASS 3000 3000 CLASS 5000 5000 ------------------ -------------- --------------------------- ----------------------------- 1.1.9 SPD <--> AGILITY ------------------ -------------- --------------------------- ----------------------------- MARVEL RANK HERO VALUE DESCRIPTION EXAMPLE ------------------ -------------- --------------------------- ----------------------------- FB 1-2 (2) 1 Physically Limited Invalid PR 3-4 (4) 1 Clumsy, Inaccurate Child TY 5-7 (6) 2 Normal Human Reactions Businessman GD 8-15 (10) 3 Some Training Police, Soldier, Mercenary EX 16-25 (20) 4 Intensive Training Nick Fury RM 26-36 (30) 5 Olympic Athlete Wolverine IN 36-45 (40) 6 Olympic Gymnast Captain America, Daredevil AM 46-62 (50) 7-8 Super-Human accuracy or DEX Nightcrawler, Spiderman MN 63-87 (75) 9-10 Super-Human accuracy & DEX Silver Surfer UN 88-125 (100) 11-12 Reactions in a flash Monogoose, Quicksilver ------------------ -------------- --------------------------- ----------------------------- SH-X 126-175 (150) 13-14 SH-Y 176-350 (200) 15-16 SH-Z 351-999 (500) 17-18 ------------------ ------------- --------------------------- ----------------------------- CLASS 1000 19-20 CLASS 3000 21-22 CLASS 5000 23-24 ------------------ -------------- --------------------------- ----------------------------- 1.1.10 Combat Skill Levels (CSL) <--> FIGHTING --------- ---- ----------- -------- RANK HERO DESCRIPTION EXAMPLES --------- ---- ----------- -------- FB (2) 0 No Training . PR (4) 0 Normal Human Businessman, Lawyer, Scientist TY (6) WF Minimal Training or Natural Ability Young Tough, Fire-Fighter GD (10) + 1 Some Formal Training Thug, Policeman, Federal Agent EX (20) + 2 Regular, Formal Training SWAT, Soldier, Mercenary RM (30) + 3 Superior Talent Spider Man, Hulk, Special Forces IN (40) + 4 Superior Talent with Training Nick Fury, Wolverine, Thing AM (50) + 5 Maximum Human Potential Captain America, Silver Surfer MN (75) + 8 Super-Human Maximum Potential Galactus UN (100) +10 Super-Human with Intensive Training Thor unarmed, Cap America w/ shield --------- ---- ----------- -------- SH-X (150) +15 Thor with Sword SH-Y (200) +20 Thor with Mjolnir SH-Z (500) +50 --------- ---- ----------- -------- CLASS 1000 +100 CLASS 3000 +300 CLASS 5000 +500 --------- ---- ----------- -------- RANK RANGE (Default) FB 1-2 (2) PR 3-4 (4) TY 5-7 (6) GD 8-15 (10) EX 16-25 (20) RM 26-35 (30) IN 36-45 (40) AM 46-62 (50) MN 63-87 (75) UN 88-125 (100) SH-X 126-175 (150) SH-Y 176-350 (200) SH-Z 351+ (500) ATTACK AND DEFENCE POWERS ---------- -------- ---- ---------------------- RANK ATTACK DEF Examples of rDEF Armor ---------- -------- ---- ---------------------- PR (2) 2 Kingpin TY (6) 1 DC 3 Nick Fury GD (10) 2 DC 5 Captain America, Sub-Mariner EX (20) 4 DC 10 Thor, Hobgoblin, RM (30) 6 DC 15 Mr. Fantastic IN (40) 8 DC 20 Thing, She-Hulk, Dr. Doom, Titanium Man, Obsidian AM (50) 10 DC 25 Colossus, Ironman, Obsidian (CU) MN (75) 15 DC 40 Hulk, Silver Surfer, Dr. Destroyer (high-end) UN (100) 20 DC 50 SH-X (150) 30 DC 75 Galactus, Ultron-11 (internal) SH-Y (200) 40 DC 100 SH-Z (500) 100 DC 250 CLASS 1000 200 DC 500 Ultron-11 (external) CLASS 3000 600 DC 1500 CLASS 5000 1,000 DC 2500 ---------- -------- ---- ---------------------- ATTACK: 1/5 Rank value as DC. DEFENCE: 1/2 Rank value as DEF. This is the same as having the maximum DEF equal x2.5 the DC as is suggested in the Champions rulebook (i.e., if you converted the 1/5 of the rank to DC first and then multiplied by 2.5). This also works for numbers different than the defaults for the rank, i.e., MN-75 is the default, but the range is 63-87; so, e.g., MN-80 = 16d6 Attack or 40 DEF; e.g., AM-50 could also be AM-60 which would be 12d6 Attack or 30 DEF. In converting characters, feel free to move their exact rank number around within the rank category to get a round number in the HERO system. Also, you may well want to have the long-established Marvel characters use the top, or near to the top, rank number for their rank category to simulate their long experience and to more closely match the common Champions point values (like 12d6 and 30 DEF). ------------ MARTIAL ARTS ------------ A: This form of martial arts concentrates on using an opponent's strength against him, and is typical of oriental-American forms such as judo and karate. The practinoer of this ype of martial arts can Stun or Slam an opponent regardless of their comparative Strengths and Endurance. B: This form of martial arts is keyed on offense and inflicting damage in short, quick bursts, and includes such disciplines as boxing. The practioner of this form aof martial arts gains a +1 CS to Fighting ability when engaged in unarmed combat. [+1 CSL Unarmed Combat] C: This form of martial arts concentrates on holds and escapes. The practitioner of this form gains a +1 CS to his Strength for Grappling attacks (including damage), a +1 CS to Strength for Escaping and a +1 CS to Agility for purposes of Dodging. D: This meditative form of martial arts searches our th eweak spots of the opponent's defenses and strikes against them. The practionr of this form of attack may ignore the effects of Body Armor (though not force fields) for determining Stun and Slam results. E: This form of martial arts encourages quick striking to catch the opponent off-guard. Heroes with this form of Martial Arts are at a +1 to initiative rolls in unarmed combat. Wrestling: The hero with this talent is proficient in applying holds. It includes familiar types of wrestling as well as the sumo forms of the art. The hero with this talent gains a +2 CS when making grappling attacks, but gains no benefit in damage. (A hero with Martial Arts B and this talent gains a +3 CS to hit in a grappling attack, and a +1 CS for damage.)