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ANDROIDS
(Faceless Men)
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Androids are man-made beings who look exactly like Pure Strain
Humans, except for their featureless faces, and, from a distance,
are often mistaken for them. They usually consider Pure Strain Humans
to be enemies. They are fearless and will fight to the death. Androids
often travel heavily armed in groups of up to six.
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Android, Warrior
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CHARACTERISTICS
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AVERAGE MAXIMUM ('Mint' Condition)
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STR 20 (10 points) 23 (16 points)
DEX 20 (30 points) 23 (42 points)
CON 20 (20 points) 23 (32 points)
BODY 15 (10 points) 19 (18 points)
INT 20 (10 points) 23 (16 points)
EGO 10 (0 points) 20 (20 points)
PRE 20 (10 points) 23 (16 points)
COM 20 (5 points) 23 (8 points)
PD 8 (4 points) 9 (4 points)
ED 8 (4 points) 9 (4 points)
MD - (0 points) - (0 points)
SPD 4 (10 points) 5 (17 points)
REC 10 (4 points) 11 (4 points)
END 50 (5 points) 56 (5 points)
STUN 45 (10 points) 52 (10 points)
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TOTAL 132 points +80 points over 'average'
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POWERS
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Damage Resistance: 7rPD/7rED [GW AC4] (7 points)
Enhanced Senses:
Sight: IR Vision, UV Vision
Hearing: Ultra-Sonic, Sub-Sonic
Flash Defence:
3 points Sight Group
3 points Hearing Group
Hand-To-Hand Attack: +1d6 (Android Body)
Life Support: Total (30 points)
Power Defence: 3 points (Inorganic Lifeform)
Running: 9" [Move 15]
Swimming: 3".
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SKILLS
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Combat Skill Levels: +3 With All Combat (24 points)
Demolitions: 14-
Languages:
- Native is that of Creator Nation
- Enemy of Creator Nation w/ accent.
Martial Arts: Commando Training - Breakfall, Martial Strike, Martial
Throw, Killing Strike, Choke Hold, Martial Disarm, Martial Block.
+3 DC with Commando Training Martial Arts.
PS: Infantry Soldier
Range Skill Levels: +3 to offset range penalties with all ranged attacks
(9 points)
Tactics: 14-
Weapon Familiarity:
- Common Melee ( points), Uncommon Melee, Common Missile, Uncommon Missile,
Small Arms, Uncommon Weapons, Heavy Weapons.
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TALENTS
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Absolute Time Sense
Ambidexterity
Bump of Direction
Combat Sense
Cramming: Mission Specific Programming
Defence Maneuver
Fast Draw
Find Weakness
Lightsleep
Simulate Death
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DISADVANTAGES
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Distinctive Features: Faceless Man
Mental Defence: Not A Figured Characteristic (-2/-4 points)
Normal Characteristic Maxima: (Expensive to Build above Human Norm, and
to allow fair point comparison with humans)
Psych: Hatred of Humanity for Real and Imagined Injustices of the Past
Reputation: Faceless Man-Hater/Man-Hunter
Unluck: 1d6 (Artificial Life Form)
Vulnerability: x2 STUN from Electrical Attacks
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DESIGN NOTES
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I have chosen to make androids look like PSH's except for the fact that
they have the distinction of having no facial features. This is for
four reasons: 1) the pictures in GAMMA WORLD depict them as such,
2) In METAMORPHOSIS ALPHA they were that way (see the article "Faceless
Men and CLockwork Monsters" way back in DRAGON #17), 3) It makes them
distinctively different, 4) and it gives them a reason for their hatred
of humanity -- for having them dehumanly created. However, I probably
should reduce the PRE and COM of androids to 10 as they don't really
have any reason to be as high as they are in the GW stats in the first
place!
The 1st ed. GAMMA WORLD Warrior Android "has an 18 in all categories
save Mental Strength" (MS) but the 2nd ed. Warrior Androids have
swapped INT (INT) and MS (EGO) by giving INT d10+8, and MS d10+11.
I've chosen to see this as a typographical error and assign to lowest
score to MS which converts as EGO and, as it's maximum value is the
same as for humans [18] I've simply left it at 10. For the other
Characterisitics, Warrior Androids would have a maximum of either
20 [18 in 1st ed. GW] or 23 [d10+11 in 2nd ed. GW].
Unlike organic lifeforms, Android's Characteristics (CHA) don't improve
with experience, rather, they deteriorate over time. Thus, while in
'mint condition' they would be at their NCM, as shown above, and later
have reduced CHA depending on how much 'wear and tear' they have
accumulated over the years (without being repaired). This is why I have
given them such high Characteristic values. However, all androids
should NOT be used at this NCM level! I whole-heartedly encourage you
to use lower CHA values for the ancient androids that have seen much
use over the years - the 'Average' model above reflects the 1st ed. GW
statistics. Also, albeit more rarely, feel free to enhance the
abilities of the base warrior android provided here as elite units.
The unit depicted here is merely the most cost-efficient baseline
model used by the ancients -- it is not the only model.
For example, one could give them the Automotan Power "Takes No Stun"
-- which also makes Warrior Androids feel more like the inhuman
killing machines that they, no doubt, were created to be, and it
allows them to deteriorate with damage, which fits with what I've
stated above.
The AC of the Warrior Android in 1st ed. GW was 4 which, according to
the 1st edition DMG puts it in the AD&D range of AC 5 and 2; the
androids in module S3 EXPEDITION TO THE BARRIER PEAKS have AC3 which
converts to 7rDEF which I thought fit well for GW Warrior Androids.
I opted for "Damage Resistance" instead of armor, to simulate this
protection. This makes them fairly hard to hurt, but far from
invincible.
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