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				ANDROIDS 
			     (Faceless Men)
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   Androids are man-made beings who look exactly like Pure Strain 
Humans, except for their featureless faces, and, from a distance, 
are often mistaken for them. They usually consider Pure Strain Humans 
to be enemies. They are fearless and will fight to the death. Androids 
often travel heavily armed in groups of up to six.

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			Android, Warrior 
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CHARACTERISTICS
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	AVERAGE			MAXIMUM ('Mint' Condition)
	-------			--------------------------
STR	20 (10 points)		23 (16 points)
DEX	20 (30 points)		23 (42 points)
CON	20 (20 points)		23 (32 points)
BODY	15 (10 points)		19 (18 points)
INT	20 (10 points)		23 (16 points)
EGO	10  (0 points)		20 (20 points)
PRE	20 (10 points)		23 (16 points)	
COM	20  (5 points)		23  (8 points)	
PD	 8  (4 points)		 9  (4 points)
ED	 8  (4 points)		 9  (4 points)
MD	 -  (0 points)		 -  (0 points)
SPD	 4 (10 points)		 5 (17 points)
REC	10  (4 points)		11  (4 points)
END	50  (5 points)		56  (5 points)
STUN	45 (10 points)		52 (10 points)
	--  			---
TOTAL 	132 points		+80 points over 'average'

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POWERS
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Damage Resistance: 7rPD/7rED [GW AC4] (7 points)

Enhanced Senses:
	Sight: IR Vision, UV Vision
	Hearing: Ultra-Sonic, Sub-Sonic

Flash Defence: 
	3 points Sight Group
	3 points Hearing Group

Hand-To-Hand Attack: +1d6 (Android Body)

Life Support: Total (30 points)

Power Defence: 3 points (Inorganic Lifeform)

Running: 9" [Move 15]

Swimming: 3".


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SKILLS
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Combat Skill Levels: +3 With All Combat	(24 points)

Demolitions: 14-

Languages:
	- Native is that of Creator Nation
	- Enemy of Creator Nation w/ accent.

Martial Arts: Commando Training - Breakfall, Martial Strike, Martial 
Throw, Killing Strike, Choke Hold, Martial Disarm, Martial Block.

+3 DC with Commando Training Martial Arts.

PS: Infantry Soldier

Range Skill Levels: +3 to offset range penalties with all ranged attacks
	(9 points)

Tactics: 14-

Weapon Familiarity: 
- Common Melee ( points), Uncommon Melee, Common Missile, Uncommon Missile, 
Small Arms, Uncommon Weapons, Heavy Weapons.


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TALENTS
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Absolute Time Sense

Ambidexterity

Bump of Direction

Combat Sense

Cramming: Mission Specific Programming

Defence Maneuver

Fast Draw

Find Weakness

Lightsleep

Simulate Death


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DISADVANTAGES
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Distinctive Features: Faceless Man

Mental Defence: Not A Figured Characteristic (-2/-4 points)

Normal Characteristic Maxima: (Expensive to Build above Human Norm, and 
to allow fair point comparison with humans)

Psych: Hatred of Humanity for Real and Imagined Injustices of the Past

Reputation: Faceless Man-Hater/Man-Hunter

Unluck: 1d6 (Artificial Life Form)

Vulnerability: x2 STUN from Electrical Attacks


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DESIGN NOTES
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I have chosen to make androids look like PSH's except for the fact that
they have the distinction of having no facial features. This is for 
four reasons: 1) the pictures in GAMMA WORLD depict them as such,
2) In METAMORPHOSIS ALPHA they were that way (see the article "Faceless
Men and CLockwork Monsters" way back in DRAGON #17), 3) It makes them 
distinctively different, 4) and it gives them a reason for their hatred 
of humanity -- for having them dehumanly created. However, I probably
should reduce the PRE and COM of androids to 10 as they don't really
have any reason to be as high as they are in the GW stats in the first
place!

The 1st ed. GAMMA WORLD Warrior Android "has an 18 in all categories 
save Mental Strength" (MS)  but the 2nd ed. Warrior Androids have 
swapped INT (INT) and MS (EGO) by giving INT d10+8, and MS d10+11. 
I've chosen to see this as a typographical error and assign to lowest
score to MS which converts as EGO and, as it's maximum value is the 
same as for humans [18] I've simply left it at 10. For the other 
Characterisitics, Warrior Androids would have a maximum of either 
20 [18 in 1st ed. GW] or 23 [d10+11 in 2nd ed. GW]. 

Unlike organic lifeforms, Android's Characteristics (CHA) don't improve 
with experience, rather, they deteriorate over time. Thus, while in 
'mint condition' they would be at their NCM, as shown above, and later 
have reduced CHA depending on how much 'wear and tear' they have 
accumulated over the years (without being repaired). This is why I have 
given them such high Characteristic values. However, all androids 
should NOT be used at this NCM level! I whole-heartedly encourage you 
to use lower CHA values for the ancient androids that have seen much
use over the years - the 'Average' model above reflects the 1st ed. GW
statistics. Also, albeit more rarely, feel free to enhance the
abilities of the base warrior android provided here as elite units.
The unit depicted here is merely the most cost-efficient baseline 
model used by the ancients -- it is not the only model.

For example, one could give them the Automotan Power "Takes No Stun" 
-- which also makes Warrior Androids feel more like the inhuman 
killing machines that they, no doubt, were created to be, and it 
allows them to deteriorate with damage, which fits with what I've 
stated above.

The AC of the Warrior Android in 1st ed. GW was 4 which, according to 
the 1st edition DMG puts it in the AD&D range of AC 5 and 2; the 
androids in module S3 EXPEDITION TO THE BARRIER PEAKS have AC3 which 
converts to 7rDEF which I thought fit well for GW Warrior Androids.
I opted for "Damage Resistance" instead of armor, to simulate this 
protection. This makes them fairly hard to hurt, but far from 
invincible.

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