Dannor (fighter)

Value Characteristic Points
23 STR 13
15 DEX 15
18 CON 16
15 BODY 10
10 INT 0
13 EGO 6
10 PRE 0
8 COM -1
10 PD 5
4 ED 0
3 SPD 5
9 REC 0
36 END 0
36 STUN 0
  Total 69

Points Powers END
  Combat Skills:
 
-2 Running (-1", 5", NC: 10"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): -2 (-2) 1
  Cultural Abilities:
 
-2 Total Powers  

Points Skills, Talents, Perks Roll
4 Weapon Familiarities  
(2) Common Melee Weapons  
(2) Common Missile Weapons  
6 +2 level w/axes and maces  
4 +2 level w/Battle Axe  
  Other SKills:
 
3 Breakfall 12-
3 Climbing 12-
3 Concealment 11-
3 Gambling 11-
1 Riding 8-
3 Survival 11-
3 Trading 11-
3 Weaponsmith: Muscle-Powered; Weapon Category: Muscle-powered Weapons 11-
1 Knowledge Skill: Fighting Styles 8-
1 Knowledge Skill: Famous Warriors 8-
  Racial Abilities:
 
3 STR Maximum: +3 (Max. 23)  
6 CON Maximum: +3 (Max. 23)  
6 BODY Maximum: +3 (Max. 23)  
2 EGO Maximum: +1 (Max. 21)  
2 PD Maximum: +2 (Max. 10)  
2 ED Maximum: +2 (Max. 10)  
5 END Maximum: +10 (Max. 60)  
2 Bump Of Direction; Limited Power: Only underground: -¼  
-1 INT Maximum: -2 (Max. 18)  
5 Dwarven (Native Accent); Literacy: Literate (if not standard), 1  
3 Area Knowledge: Caves and Underground 12-
2 Professional Skill: Miner 11-
2 Professional Skill: Artisan 11-
2 Professional Skill: Silversmith 11-
79 Total Skills, Talents, Perks  

75+ Disadvantages
3 Other: Fighter Package Bonus
5 Reputation: Powerful fighter (8-)
10 Distinctive Features: Dwarf; Concealability: Concealable, 10; Reaction: Noticed and Recognizable, +0
3 Other: Cultural Package Bonus
10 Psych. Lim.: Dislikes Orcs and other racial enemies (Common, Moderate)
10 Psych. Lim.: Hates to compromise (Common, Moderate)
5 Psych. Lim.: Miserly, what's his is his (Uncommon, Moderate)
20 Hunted: by Katryn and her demons (11-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
5 Hunted: by the Greentree Bandits (8-); Capabilities: Less Powerful, 5; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
71 Total Disadvantages

COSTS: Char.   Powers   Total Total   Disadv.   Base
  69 + 77 = 146 146 = 71 + 75

OCV DCV ECV Mental Def. PD/rPD ED/rED Phases
5 5 4 0 10/0 4/0 4, 8, 12