Points |
Skills, Talents, Perks |
Roll |
5 |
Streetwise
|
13- |
7 |
Stealth
|
15- |
3 |
Sleight of Hand
|
13- |
3 |
Climbing
|
13- |
3 |
Breakfall
|
13- |
3 |
Lockpicking
|
13- |
3 |
Gambling
|
11- |
3 |
Shadowing
|
11- |
3 |
KS: City Guard
|
12- |
10 |
+1 level w/Overall Level
|
|
3 |
Lightsleep
|
|
3 |
Ambidexterity
|
|
3 |
Fast Draw
|
13- |
0 |
Common (Native Accent); Literacy: Standard, 0
|
|
3 |
Thieves' Argot (Completely Fluent w/accent); Literacy: Standard, 0
|
|
2 |
Weapon Familiarity (Unarmed Combat & Clubs, Common Melee Weapons)
|
|
15 |
+3 level w/Melee Weapons; Attacks: Melee Weapons
|
|
3 |
Contact: Fingers the Fence; Usefulness: Normal, +0
|
12- |
75 |
Total Skills, Talents, Perks |
|
75+ |
Disadvantages |
15 |
Psych. Lim.: Code Against Killing (Common, Strong)
|
10 |
Psych. Lim.: Greedy (Common, Moderate)
|
15 |
Reputation: Thief (14-)
|
10 |
Distinctive Features: Long Scar ; Concealability: Concealable, 10; Reaction: Noticed and Recognizable, +0
|
25 |
Hunted by City Guard (14-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Limited, -5; Actions: Hunting, ×1; Punishment: Harsh, 0
|
75 |
Total Disadvantages |